Just like Banish, enemies inside are subject to cross-plane hits, alternating between material-bound and Rift-bound based on their attacker's plane state. Cataclysm's radius is a Riftward radius, which also grants the Riftward buff and Banish's "Hold X to Enter/Exit Rift" prompt (noted in Banish's new features) to all players inside the bubble. Limbo, allied Warframes and Companions, and enemies remain in their current plane inside Cataclysm. Cataclysm is no longer detonated by Nullifier Crewman bubbles.Ĭhange : Allied NPCs and objectives instantly become Riftbound inside Cataclysm. Riftbound enemies inside are pushed toward the center by Cataclysm's borders as it shrinks. While Cataclysm is active, hold down the ability key to rapidly shrink Cataclysm to its minimum size and detonate it for maximum damage. New : Hold-cast to create Cataclysm set to its minimum size. Removed: Surged enemies that become material-bound no longer discharge their surge and radial banish. This includes abilities from Warframes, Companions, Kuva Liches, Sisters of Parvos, allied Specters, etc. Rift Surge now applies 50% ability damage vulnerability affected by Ability Strength to surged enemies regardless of their plane state. Hold down Rift Surge's ability key to remove the surge from all enemies. Surged enemies standing inside a Riftward radius will blink out and back into the Rift when hit by weapons and abilities from material-bound Limbo and allies. New: When surged, enemies that enter the Riftward radius from Banish and Cataclysm immediately become and stay Riftbound. Rift Surge can jump to both material-bound and Rift-bound enemies when a surged enemy is killed. Dodge or backflip no longer cancels Banish.Ĭhange: Now uses upper-body animations that allow Limbo to move when he activates and deactivates Stasis.Ĭhange: Can be cast at all times, now applies Rift Surge to all material-bound and Riftbound enemies in its radius. Players choose when they enter and exit the Rift at all times, until Banish wears off. Hold down the interact key for 1 second to become Riftbound, gaining Rift Plane's protection and its 50% enemy ability damage and auras resistance when Banished and Riftbound, "Hold X to Exit Rift" for 1 second to become material-bound. When an allied Warframe is directly Banished, a HUD prompt displays on their UI that says "Hold X to Enter Rift" which shows up when they stand still. Damage is still applied for the hit that causes the enemy to cross dimensional planes, which includes direct hitscan, beams, projectiles, and explosions. Non-Banished enemies stay Riftbound (no duration) until they leave the radius or are forced out of the Rift by various means. Inside the Riftward radius, including the original Banished target, material-bound enemies become Riftbound when hit by Riftbound Limbo and allies (weapons and abilities), and Riftbound enemies become material-bound when hit by material-bound Limbo and allies (weapons and abilities). Hold down Banish to also remove all lingering Riftward radii. Banish itself also adds +2 energy regen per second to the targeted Warframe it is cast on, affected by Ability Strength. New: Banished targets emit a 10 meter Riftward radius affected by Ability Range, which lingers in place for 10 seconds affected by Ability Duration after the Banished target is killed this radius applies the Riftward buff to Warframes. Warframes do not immediately become Riftbound when Banished. Only NPCs become Riftbound when Banished. Removed: Rift portal whenever he dodges into the Rift.Ĭhange: Soft reticle single-targeted cast. Riftward also interacts with Limbo's abilities (see ability changes below for individual interactions). Riftward grants Warframes 2 energy regen per second lasting for 15 seconds outside the radius, and indefinitely when inside the radius (therefore buffs Limbo indefinitely). New: Limbo passively emits a 15 meter radius that grants the Riftward buff to himself and allies. This includes abilities and auras from special units (Ancients), Eximus, mini-bosses, and boss-type enemies. New: Riftbound Limbo and allies have 50% damage resistance to enemy abilities and auras. Features are classified under Change, New, and Removed.Ĭhange: Riftbound 2 energy regen per second is now moved to the new Riftward buff (noted in the Passive, Banish, and Cataclysm sections). It also serves to address his persistent interference and mass nullification of damage for other players, transforming the dilemma into boons. It reincorporates into his kit the sniper/assassin duelist playstyle from his original release, with a plethora of multi-target capability from his revisited state. This idea serves as a reimagining of Limbo as a team-player with a high degree of battlefield control.
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